Top 5 Indie Games Definitely Worth Playing

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Indie Games

Indie games exist as the game development industry itself functions. But throughout the last decade when multimillion blockbuster projects crowded the market, the definition “indie game” is used much more frequently. Nowadays, they call modest projects with minimal budgets as “indie”. And as a rule, independent developers have more freedom (and wish) for experiments while regular blockbusters can’t allow that luxury.

I can’t call this list a typical top-rank of games of all times. Consider it as a start of discussion, not an ultimate sentence.

Great new indie games appear every month. That is why our top-lists will appear at least several times a year. Here you can find games we recommend today.

Rain World

Rain World Indie Game

You will hate Rain World unless you find right approach towards it. It looks like a platformer first, but it is not: this is a cruel survival game. The first hour of a game does not correlate with expectations: controls are slightly uncomfortable and not that intuitive as in most 2D-games. You just need to learn it (you can and need to learn everything in this game, but sometimes it still doesn’t help.

After you get used to things, Rain World becomes amazing. You play as a slugcat who is at the bottom of food chain and you have to survive in the mysterious and destroyed world. Rain World is angry and probably one of the most tensed and atmospheric 2D platformer games we used to play.

The game can offer simplifying settings in case you want to make the gameplay easier. Still, I wouldn’t do that. Rain World limits player’s possibilities in order to prevent him or her from gaining control over the game. But it is logical. It is not “unfair” or “poorly developed”. It just does not care about you at all.

Divinity: Original Sin 2

Original Sin 2 Indie

My team consists of a skeleton who mastered the poison magic, a dwarf pirate and a flame breathing lizard prince. Till the end of a game, one of them will become a god.

Many developers tried to resurrect isometric RPG genre by giving it a modern look but only a few of such games can really be called as those reminding of past times and great RPGs to recommend not just for players feeling much nostalgia.

Divinity: Original Sin 2 takes the traditional fantasy adventure structure and adds a stunning bunch of abilities filling several action panels, side quests serving as a rest from the main plot but valuable on their own, and the level of detail people usually expect from big budget RPG games.

Every member of your team has own goals, plot line and life, and they can replace your character in case he or she dies. You can even choose any party member to be the dialogue initiator. Still, greeting people as a skeleton is not the best idea.

Original Sin 2 has a great plot, involving quests, strong characters with arcs requiring nearly 100 hours of walkthrough. These features are significant improvements of the first game part which was a very good RPG already.

What we really like in Original Sin 2 is that every time you ask “Can I do that?” you most probably can.

Create as many save files as you want in order to find out what happens if you kill this or that NPC or enter the forbidden area or jump over the wall instead of solving another puzzle. Larian created an RPG with the open ending which lets you play as you want and then gave it a great story and combat system.

Steamworld Dig 2

SteamWorld Dig 2 Indie

SteamWorld Dig 2 is a 2D metroidvania where you need to dig tunnels in a completely destroyed world. You collect resources, take them to the surface, improve your gear and go back to digging. As upgrades appear, you discover new areas possible to explore and ways to explore them.

The magical combination of exploration and resource collecting is exactly what makes survival games so calming. It lets you develop in your own tempo.

You start experimenting with different devices and using them in new ways, and you start digging tunnels differently. No matter what you do, you always get progress. One thing smoothly turns into another, so you want to get deeper and deeper to find more new items.

Gone Home

Gone Home Indie Game

You do not always have to eliminate aliens, Nazis or trolls in a fantasy, sci-fi or postapocalyptic setting. Still, this formula is used in most cases. Gone Home was not the first game making a step aside from these stereotypes and offering an interesting story with a meditative gameplay, but it was lucky to appear exactly when many people had enough with AAA-projects impossible to distinguish them from one another.

An additional success reason for Gone Home was the fact that the Fullbright studio almost totally refused the cinematic storytelling and relied on completely different solutions. It is interactive as you walk around the house and explore stories of its inhabitants, but the game pushes you to think over these stories. There are many “walking simulators” in our times, but Gone Home is different because of a deep story asking a bunch of important questions.

Papers, Please

Papers Please Top Indie

Games are great because they let us live someone’s life. For instance, Snake Pass allows being a snake and Papers, Please with its top bureaucracy level lets you become a border control service officer living in a totalitarian state.

Games are usually weak to pass the moral side of problems, but Papers, Please which is full of quite complicated rules rare to appear in such projects gives the player the actual power upon fates of people standing in a queue before the control point. The game makes you keep those rules strictly because otherwise you will have to pay the fine and bring nothing to your starving family. And the process of paper checking itself makes you feel unconfident.

Once you find inconveniences in documents, you feel like a real detective, but then you understand that your decision took away the possibility of a person to get home, and that’s not very pleasant feeling. Yes, it is a game about bureaucracy, but it is so tensed! After they gave me the key to a weapon chest for my job successes I wished to give it back. That’s not the game where weapons could be interesting for me.

I still remember a person who never became a citizen of a fictional state of Papers, Please: an old man carrying fake documents time after time. There could be gender confusion, wrong bit date, someone else’s passport photo, etc. Every time his mistakes were more obvious but his careless mood remained unchanged.

I rejected his pass and he just smiled saying he’s going to come back. Like if I was a waiter in his favorite restaurant. Papers, Please is the game requiring tough decisions from you, but the most guilty deed for me was that I never allowed that positive old man to pass the border.

Best Indie PC Games

The Witness

The Witness

In some ways, Jonathon Blow could be credited with kickstarting this entire outside the box blast off right around 10 years back with Braid: one of the main very perceived autonomous recreations. His second venture, The Witness, is a totally different sort of brute: huge creation values, an open world to investigate, and a genuine feeling of occasion’. In only two recreations, Blow has figured out how to catch the development of what non mainstream’ can mean.

The Witness conveys a quality of significance in its reality and account, yet those components deceive the center experience: line confounds. The diversion utilizes the same formal for the greater part of its 600 riddles, however each new one you approach presents new decides that further confuse things. The Witness totally rotates around an expectation to absorb information: finding how to explore principles, and afterward violating those laws so as to incorporate new ones. The way that the amusement helps you through this with no indication of an instructional exercise or rulebook is demonstration of Blow’s configuration capacities.

Rocket League

rocket league

Remaining on the sidelines now, it ought to have been uncontrollably evident from the earliest starting point that football with autos’ was an equation with no other conceivable result than wonder. Rocket League pits two groups against each other to score objectives at high RPM, bobbing balls from heavily congested and impacting them to the back of the net with a speedy support of quickening.

It’s seemingly straightforwardness that has made Rocket League an immense example of overcoming adversity: there’s no hardware to battle with, no meta amusement to ace, nor classes to comprehend: you basically drive with a blend of strategies and animosity. Learning traps to effectively pass and acing ball control includes profundity ought to the amusement truly hit with you, yet at its best time Rocket League is an outstanding bit of easygoing euphoria.

Superhot

You know those scenes in boombastic movies when the activities eases back to a creep and the legend evaluates their stop confined adversaries, choosing what super-chill move to pull next? That is Superhot, the most enhance shooter in years (or so the designer claims). A riddle diversion masked as a FPS, in Superhot time just advances apace when you move. While stationary, slugs hang in mid-air and punches solidify mid-strike.

By creeping gradually forward through a level, examining every second of fight, and thinking of smooth methods for beating inconceivable chances (punch that person, get his weapon, shoot his sidekick and afterward throw the gun into the substance of the man behind you) is never not as much as John Woo-cool. It’s much of the time scalp-scratchingly difficult, yet watching yourself in the full-speed replays is the ideal prize.

Firewatch

firewatch

So far our rundown has investigated amusements that are vigorously in light of frameworks and mechanics, however as we probably am aware gaming – the outside the box part particularly – is considerably more than customary difficulties. Enter Firewatch; a diversion of Wyoming’s Shoshone national park and the year 1989. You play a recreation center officer, and it’s dependent upon you to… well… walk the grounds.

That moderate paced profession gives your character time to think, thus unfurls Firewatch’s story. It’s a human story; one that might not have any grandiose significance, but rather one that discussions to the heart. It’s essentially told through the connections of your hero and a colleague more than two-way radio, which – while being something each activity diversion legend accomplishes for mission sit-reps – goes up against another feeling of gravity here. Your colleague’s voice is every one of that isolates you amongst society and complete segregation.

Also, that is about as much as we’re going to give away. Firewatch is best experienced as visually impaired as could reasonably be expected. Be that as it may, regardless of the fact that you don’t go in for the story, go in for the world: once in a while does a diversion catch a feeling of time and place in such a flawless way.